For this project, I worked as the programmer, asset artist, narrative designer, and game designer to create an MVP within 3 weeks. My other two group members worked on the UX/UI design, background art, programming assistance, game design, and documentation.
ClayCraft: Ancient Tales is a 2D point-and-click archaeology and pottery building game that follows the story of an archaeologist tasked with restoring ancient works of art. [2025]

In this 10-week project, I worked as the narrative designer, level designer, and SFX designer. My other six group members worked as the artists, programmers, UX/UI designers, level designers, and animators.
BREATH/E follows the childhood stage of the protagonist’s life. It mainly explores themes of emotional neglect, loneliness, and difficulty with expressing emotions. [2025]
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